Frequently Asked Questions

I want to thank everyone for the great response, and please continue the feedback!

The playability I built into this game is so unique and flexible that many variations were left out to minimize the instructions. The following variations of rules are acceptable and will not change the intent of the game.


FAQ # 1) Category divider cards or no divider cards?
Go for Launch! is designed to be played with or without the category divider cards. Since each category is represented by a die and color-coded, the dice are not required. If so desired the cards can be used instead of dice to established which OPF-1, -2 or -3 a player is routed through to begin normal play, provided that a correct answer is given.

FAQ # 2) Should the anomaly cards be mixed into the deck equally?
YES. The anomaly cards should be randomly mixed into the cards.

FAQ # 3) What is a normal progression of the game?
The players begin by rolling a 1, 2 or 3 (if the cards are sorted) or by choosing a card with a 1,2 or 3 (for random play) to determine which "leg" they will progress through. From there you must work your way up to the VAB (in the center of the board) where each player can assemble their Orbiters to the E/T and SRBs, before progressing on to either Pad. The players then move on to low Earth orbit, and finish by providing a correct answer to a card that corresponds to the remaining amount of spaces, including the Finish space.

FAQ # 4) Do you have an alternative method for group play?
A suggested method during group play is to allow all of the players to advance after agreeing to the correct answer, regardless of which player is selecting the cards . . . This is possible as long as the player reading the card doesn't peek at the answer. This method of play will help shorten the game time.

Please contact us if you have any additional questions.

We know you'll have a great time playing Go for Launch!

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