
Frequently Asked Questions
I want to
thank everyone for the great response, and please
continue the feedback!
The playability I built into this game is so unique and flexible that many variations were left out to minimize the instructions. The following variations of rules are acceptable and will not change the intent of the game.
FAQ # 1) Category
divider cards or no divider cards?
Go for Launch! is designed to
be played with or without the category divider cards.
Since each category is represented by a die and
color-coded, the dice are not required. If so desired the
cards can be used instead of dice to established which
OPF-1, -2 or -3 a player is routed through to begin
normal play, provided that a correct answer is given.
FAQ # 2) Should
the anomaly cards be mixed into the deck equally?
YES. The anomaly cards
should be randomly mixed into the cards.
FAQ # 3) What is
a normal progression of the game?
The players begin by
rolling a 1, 2 or 3 (if the cards are sorted) or by
choosing a card with a 1,2 or 3 (for random play) to
determine which "leg" they will progress
through. From there you must work your way up to the VAB
(in the center of the board) where each player can
assemble their Orbiters to the E/T and SRBs, before
progressing on to either Pad. The players then move on to
low Earth orbit, and finish by providing a correct answer
to a card that corresponds to the remaining amount of
spaces, including the Finish space.
FAQ # 4) Do you
have an alternative method for group play?
A suggested method during
group play is to allow all of the players to advance
after agreeing to the correct answer, regardless of which
player is selecting the cards . . . This is possible as
long as the player reading the card doesn't peek at the
answer. This method of play will help shorten the game time.
Please contact us if you have any additional
questions.
We know you'll have a great time playing Go
for Launch!
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