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Space Shuttle
Operations
Mission Objective:
Proceed
on schedule to one of the Orbiter Processing
Facilities (OPF-1, 2 or 3) for maintenance, the Vehicle
Assembly Building (VAB) for stacking and mating to
the SRB's & E/T, Launch Pad - A or
B for launch preps, Launch into low earth
orbit, and finally to return safely on the runway at the Shuttle
Landing Facility (SLF).
Commander/Pilot
Check List
(See
FAQ's below for additional variations)
Each Commander must select a
Shuttle (color) and roll the dice to start the
game.
The dice roll determines
which Orbiter Processing Facility (OPF-1, 2, 3)
you are assigned to.
Once you have determined
which OPF your are assigned to, you may process
quickly or run through a normal Shuttle process.
A quick Shuttle process
moves the game piece along the board based upon the dice
roll as well as the correct answer, i.e.; a die roll of
three indicates the category and number of spaces the
player is allowed to move.
A Normal Shuttle process
moves the game piece one square per correct answer
regardless of the dice roll.
The first players to answer
a question correctly will be assigned as Commanders,
Pilots and Mission Specialists during team
play.
The Pilots and Mission specialists may alternate
as spokes persons to
represent each team by responding
with the correct answer.
A dice roll in either
case indicates the category of questions each Commander
(four players), Pilot (more than four players) or Mission
Specialists (team of players) may choose from.
For
example a roll of (3) three would require the player to
select a question from the third category
(Mercury/Gemini) of questions. See FAQ's BELOW for
additional variations.
If a question is not
answered correctly the player simply loses a turn,
with the exception of an anomaly card.
The dice roll must match the
same number of spaces remaining in order to land on the
Finish space.

The
playability built into this game is so unique and
flexible that many variations were left out to minimize
the SIZE OF THE ORIGINAL instructions. The following variations of rules are
acceptable and will not change the intent of the game.
Category
divider cards yes or no?
Go for Launch! is designed to
be played with or without the category divider cards.
Since each category is represented by a die and
color-coded, the dice are not required. The cards can be used instead of
dice to determine how many spaces a player can move, and the OPF-1, -2
or -3 a player is routed through, provided that a correct answer is
given.
How should
the anomaly cards be mixed into the deck?
The anomaly cards
should be randomly mixed into the deck of cards.
What is
a normal progression of the game?
The players begin by
rolling a 1, 2 or 3 (if the cards are sorted) or by
choosing a card with a 1,2 or 3 (for random play) to
determine which "leg" they will progress
through. From there you will work your way up to the VAB
(in the center of the board) where each player can
assemble their Orbiters to the E/T and SRB's, before
progressing on to either Pad-A OR B. The players then move on to
low Earth orbit, and finish by providing a correct answer
to a card that corresponds to the remaining number of
spaces, including the "Finish" space.
Do you
have an alternative method for group play?
A suggested method during
group play is to allow all of the players to advance
after agreeing to the correct answer, regardless of which
player is selecting the cards . . . This is possible as
long as the player reading the card doesn't peek at the
answer. This method of play will help shorten the game time.
have a great time playing Go for
Launch!
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