Space Shuttle Operations 

Mission Objective: Proceed on schedule to one of the Orbiter Processing Facilities (OPF-1, 2 or 3) for maintenance, the Vehicle Assembly Building (VAB) for stacking and mating to the SRB's & E/T, Launch Pad - A or B for launch prep’s, Launch into low earth orbit, and finally to return safely on the runway at the Shuttle Landing Facility (SLF).

Commander/Pilot Check List 

(See FAQ's below for additional variations)

Each Commander must select a Shuttle (color) and roll the dice to start the game. 

• The dice roll determines which Orbiter Processing Facility (OPF-1, 2, 3) you are assigned to. 

• Once you have determined which OPF your are assigned to, you may process quickly or run through a normal Shuttle process. 

• A quick Shuttle process moves the game piece along the board based upon the dice roll as well as the correct answer, i.e.; a die roll of three indicates the category and number of spaces the player is allowed to move. 

• A Normal Shuttle process moves the game piece one square per correct answer regardless of the dice roll. 

• The first players to answer a question correctly will be assigned as Commanders, Pilots and Mission Specialists during team play. The Pilots and Mission specialists may alternate as spokes persons to represent each team by responding with the correct answer. 

• A dice roll in either case indicates the category of questions each Commander (four players), Pilot (more than four players) or Mission Specialists (team of players) may choose from. For example a roll of (3) three would require the player to select a question from the third category (Mercury/Gemini) of questions.  See FAQ's BELOW for additional variations.

• If a question is not answered correctly the player simply loses a turn, with the exception of an anomaly card. 

• The dice roll must match the same number of spaces remaining in order to land on the “Finish” space. 

Frequently Asked Questions:
The playability built into this game is so unique and flexible that many variations were left out to minimize the SIZE OF THE ORIGINAL instructions. The following variations of rules are acceptable and will not change the intent of the game.

FAQ # 1 Category divider cards yes or no?
Go for Launch! is designed to be played with or without the category divider cards. Since each category is represented by a die and color-coded, the dice are not required. The cards can be used instead of dice to determine how many spaces a player can move, and the OPF-1, -2 or -3 a player is routed through, provided that a correct answer is given.

FAQ # 2 How should the anomaly cards be mixed into the deck?
The anomaly cards should be randomly mixed into the deck of cards.

FAQ # 3 What is a normal progression of the game?
The players begin by rolling a 1, 2 or 3 (if the cards are sorted) or by choosing a card with a 1,2 or 3 (for random play) to determine which "leg" they will progress through. From there you will work your way up to the VAB (in the center of the board) where each player can assemble their Orbiters to the E/T and SRB's, before progressing on to either Pad-A OR B. The players then move on to low Earth orbit, and finish by providing a correct answer to a card that corresponds to the remaining number of spaces, including the "Finish" space.

FAQ # 4 Do you have an alternative method for group play?
A suggested method during group play is to allow all of the players to advance after agreeing to the correct answer, regardless of which player is selecting the cards . . . This is possible as long as the player reading the card doesn't peek at the answer. This method of play will help shorten the game time.
 

 have a great time playing Go for Launch!

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