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Space Shuttle Operations
Commander/Pilot
Check List
Each Commander must select a Shuttle (color) and roll the dice to start the game. The dice roll determines which Orbiter Processing Facility (OPF-1, 2, 3) you are assigned to. Once you have determined which OPF your are assigned to, you may process quickly or run through a normal Shuttle process. A quick Shuttle process moves the game piece along the board based upon the dice roll as well as the correct answer, i.e.; a die roll of three indicates the category and number of spaces the player is allowed to move. See FAQ's for additional variations. A Normal Shuttle process moves the game piece one square per correct answer regardless of the dice roll. The first players to answer a question correctly will be assigned as Commanders, Pilots and Mission Specialists during team play. The Pilots and Mission specialists may alternate as spokes persons to represent each team by responding with the correct answer. A dice roll in either case indicates the category of questions each Commander (four players), Pilot (more than four players) or Mission Specialists (team of players) may choose from. For example a roll of (3) three would require the player to select a question from the third category (Mercury/Gemini) of questions. See FAQ's for additional variations. If a question is not answered correctly the player simply loses a turn, with the exception of an anomaly card. The dice roll must match the
same number of spaces remaining in order to land on the
Finish space.
Frequently Asked Questions The playability I built into this game is so unique and flexible that many variations were left out to minimze the instructions. The following variations of rules are acceptable and will not change the intent of the game.
FAQ # 2) Should
the anomaly cards be mixed into the deck equally? FAQ # 3) What is
a normal progression of the game? FAQ # 4) Do you
have an alternative method for group play? We know you'll have a great time playing Go
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